
September 6th, 2003, 03:11 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
As a test, I started a game with myself and one neutral AI. Events chance high. I did' do anything except building few ships. Few years in the game, AI' HW rebelled
|
Quote:
Originally posted by oleg:
I am reluctant to invest into 300+ turn game with catastrophic events on - just too paranoid
But I had AI HW rebellions before in "normal" games with default files.]
|
Oleg, I am unsure where you are going with this, or some of your text.
True I would be Paranoid if my Homeworld or any Human Players HW was lost but this was not the case or never has been. Is this not true – Oleg?
Is not the 4.b1 events file fine and working in the way it is intended; after all you did have the (((Events chance high)))?…
With our files now in the order as you suggested, does not the Max Severity options work as you stated, this is our impression?
Also the one AI home world that had this rebellion. What was its over all demise, did it defect to another Race or did it just mello out in time?
Are you using all the default and unmodified files AIC?
Now if you had the events with DEFAULT settings to low or medium and a Human Player lost his Homeworld to a bang; then yes I will be overly concerned. But this has not happened has it, a matter of fact the Human Player in his game play along oblivious to ANY other players wows, most of the time.
The key to the Random events is to insure the enjoyment of the Human Players, to overcome some evolving events. The AI feelings are irrelevant
Events that may occur to the AI players HW and actually the eyes of most Players like to see bad things happen to there opponents, in a game. Would you not agree?
The way AI Campaigns Event File was always programed: Is that the odds for ANY Planet or a System to be destroyed in AIC is by far deminished as opposed to Stock se4, and this is good, would you not agree Oleg?
This AI in AIC is tough enough to get thru Events as it is and as it was… and again, it is rare that one event will affect the same AI repeatedly.
Actually, most Players say the AI in AIC is very tough overall.
Furthermore, with all the proposed AI Rebellion remedies, it may lesson the total of new Independent Races spawned that enhances Human Player game Play, and this will not be a good thing - Oleg, would it?
John

[ September 06, 2003, 18:25: Message edited by: JLS ]
|