
September 6th, 2003, 07:38 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
I am reluctant to invest into 300+ turn game with catastrophic events on - just too paranoid
But I had AI HW rebellions before in "normal" games with default files.
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Oleg, if you use the event file of AIC (I guess so) search for the first entry of population rebel. It is a medium event. Now, this is really a kind of mess what I see with this event file. It will be hard to observe the severity of an event from the texts. It looks like I have to mod the event file again to be sure. Medium and Low severities I have seen for the homeworlds also, just no high/catastrophic ones like planet explosions usually are set to. Maybe the different observations of the community result from different severity moddings? But maybe there is a difference between human and AI, let's see. I hope the one human player that I have to set on complete AI on is still handled as a human. I changed the high event chance to 500...
And I guess I have to start again with a clean events.txt.
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