Re: AI construction queue problems (ship construction)
To add to what Daynarr said (we have put oodles of time into this specific file) - you also have to be careful of what AI state the particular race is in at that point. While there may be enough "calls" in certain states (like exploration), other AI states may make calls to tech the player doesn't have yet (various creator and destroying ships) or the AI has met the sufficient xx per planet ratio. I know for a fact that the AI tends to be in "defensive" mod a lot more than the others, so it is important to have a wide-variety of "calls" in this AI State in case the AI flips to this state when it should be building infrastructure and still exploring (thanks to a pointer by Mephisto). I also think there is a limit to how many "calls" the AI will process in a given turn based on what I have seen.
[This message has been edited by Tampa_Gamer (edited 01 February 2001).]
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