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Old September 13th, 2003, 02:41 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

[quote]Originally posted by Alneyan:
Quote:
As for the Fate Shrine, you could also suppress its ability to reduce the chances for events, or even maybe give two facilities, one with this ability and the other one without (possibly linking the first one with Lucky)? That way, the player would have the choice to reduce or not the chances of both good and bad events.
This is doable

Quote:
For the Lucky and Cursed traits, I would say change the descriptions like Fyron said and perhaps decrease the costs of these traits. From what I saw in the events file, there are more bad events than good ones, so Lucky is still a bit positive, but not as useful as it was when there were only bad events. Lucky would then be quite similar to Emotionless, as this trait would be both an advantage and an annoyance.
Outstanding point Alneyan, and easy to do, we just make sure there are more Bad then Good in the mix.
What would you recommend 2 to 1?

Quote:
In short, I would rather see the good events remain in the game than removing them to leave Lucky, Cursed and the Fate Shrines like they work in the vanilla game. My two organics worth.
It looks like some good compromises to me, which may keep every won happy…

Sounds like a Win + Win to me
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