
September 17th, 2003, 06:07 PM
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Sergeant
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Join Date: Feb 2003
Location: USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Alneyan:
Yes, that was what I believed JLS, but I hoped I was wrong this time.
As for the Fate Shrine, you could also suppress its ability to reduce the chances for events, or even maybe give two facilities, one with this ability and the other one without (possibly linking the first one with Lucky)? That way, the player would have the choice to reduce or not the chances of both good and bad events.
For the Lucky and Cursed traits, I would say change the descriptions like Fyron said and perhaps decrease the costs of these traits. From what I saw in the events file, there are more bad events than good ones, so Lucky is still a bit positive, but not as useful as it was when there were only bad events. Lucky would then be quite similar to Emotionless, as this trait would be both an advantage and an annoyance.
In short, I would rather see the good events remain in the game than removing them to leave Lucky, Cursed and the Fate Shrines like they work in the vanilla game. My two organics worth.
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This is the way to go!!! 
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