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Old September 18th, 2003, 03:01 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
I think Religious is very powerfull in non-connected games. Usually you have ~200 turns before contact.
You can warp out in about 30 turns at Stellar Manipulations 1.

If you holding back your warp to prepare or just being xenophobic in nature, and the Eee or any one of the Engineering races are in the game and close by; you will have no choice when they may come knocking in on you earlier then 20 years into your game

Quote:
That's 150% Homeworld value Well, may be not that much, 130% perhabs
This explains our recent exchange in Emails your suggestion on reducing level 5 Climate Control Facility to se4 level 3 costs > I liked your suggestions and they are definitely in for AIC v4.0. Most of the other Planet Utilization costs also have been addressed with some slight adjustment or another for v4.0

Quote:
Next time I will try Religious+Organic -> Nature shrine + Replicant center! That will teach those pesky AIs
If this is a no-warp game, you will need to warp out and brave this new universe early; to fully capitalize with that Organics race growth potential

Oleg, thank you for that Refugees image, it is awesome!

[ September 18, 2003, 02:20: Message edited by: JLS ]
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