
September 18th, 2003, 10:05 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: AI Campaign => For a Challenging AI opponent
as Originally posted by oleg:
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In MiddleAge map I seldom have a system inside 30 LY radious and earlier reserch of SM II is too costly IMHO.
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Agreed, although AIC facilitates the Open Warp opportunity at level One and two, it does require an increased investment to back door a distant opponent from a higher levels
With some additions of new maps, and with QB along with others recommending that initial open warp radius to be increased by 1 LY for AIC 4.0 it is proposed.
AIC 4.0 proposed changes
SM I ~ Increased from 3 LY to 4 LY - AI Players has no opertunities.
SM II ~ Increased from 5 LY to 6 LY - AI player also at 6 LY.
SM III ~ Equals se4 first Open Warp of 10 LY - AI Players also at 10 LY
In addition, some Players may prefer to play AIC No-Warp with the [Technology Cost] start option to LOW for a change in pace.
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I usually build such starliners for intra-system shipping. Population module allows you to fit supply bay and extend the range to the next system.
Granted, it does not mater if you don't mind ships drift with speed 1
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Clarification AIC Star Liners move at Speed:
Small StarLiner starts at Speed 2 then Speed 3 at Quantum Engines I. Cargo Potential is 1100kt
Medium StarLiner Speed 2 with Contra Engine I then Speed 3 at Quantum Engines I. Cargo Potential is 2100kt
Large StarLiner has Speed of 2 With Photon Engine I then Speed 3 at Quantum Engines I. Cargo Potential is 3100kt
In addition, with Propulsion Experts also as one of your trait all speeds will be increased by one sector traveled
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Another argument is if you always have to spend ornacis on starliners, Organic races will receive very big advantage.
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Agreed; and to also consider, this to offset by the condition that the Organic Races only have one Replicant Center that reproduces at one pop per turn as opposed to the three levels in se4
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Great ! This Veneration stuff is awesome. Gives a lot of material for roleplaying your race
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Thanks, it still needs to be refined and tested in conjunction with the final Events file. 
[ September 18, 2003, 21:54: Message edited by: JLS ]
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