
September 20th, 2003, 12:33 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
originally posted by Alneyan:
Quote:
I spoke about a possible problem with these facilities improving the reproduction rates. (Gestation Vats and Medical Labs namely) I am not sure of the exact effect of these ones with AIC, and how they are working with Homeworlds which have the "Population will reproduce in this system faster" ability. I will wait for the formula to actually understand how these facilities are working.
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I here you, it is mind boggling to me even now, as well. I wish I saved my notes.
This is what I meant Last night this would be a lot to recall; Thanks for the opportunity and I will resume…
This will be just AIC Organic and generic AIC Facilities.
This will include your home system with the Agrarian Cultural Centers also to include a system without the Initial Home AIC Agrarian Cultural Center.
As the application apply and may or not interact or interface amongst each other.
Characteristics & Cultural Modifiers
Orgaincs Race Facilities in AIC
~Medical Lab
~Gestation Vats
~Replicant Center
~Planet Lore
Organic Generation Facility
Organics Generation Settlement
Organics Generation Colony
Organics Generation Center
~Macrobiotic City
~Agrarian Cultural Center
Non Organic; AIC Facilities that may contribute to Population Growth for yor current game.
~Climate Control Facility
~Urban Pacification Center
~Citizen Databank Complex
~Intelligence Agency
~System University Complex
~Bio Med Facility
~Agrarian Society
~Agrarian Ecosystem
~Cities
~City of Crystal
~Megalopolis
~Metropolis
~World Cultural Center
~Population Center
~Crystal Race Cultural Center
~ Denotes this may Effect Reproduction when built or scraped. One must also consider that when scraped you will lose any inherent positive effects that Facility may offer also when one builds a facility from the same family for example Gestation Vats III just for the sole purpose to increase Reproduction that this upon completion will make Gestation Vats I and II obsolete as it applies to Reproduction.
However, when one builds the Gestation Vats or an Agrarian Cultural Center this will not yield the Agrarian Ecosystem or a Medical Lab obsolete on that Planet or that System, please right click the facility and make your choices well, you will be confronted with many.
Culture Centers and some Urban Centers will yield an Initial bonus for reproduction when playing AIC. Therefore, if you have Priorities, surly a reproduction facility can wait until you wish to commit some planets facility slot in that system, if you decide at all, considering you have this inherent bonus from other Urban Center. If any Planets reproduction information is also desired; you will notice this on that planets info screen
In addition, most Racial level 2 support Facility, certainly level 3; will have an increased benefit of any one inherent bonus you may expect from your AIC Urban Center.
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Characteristics & Cultural Modifiers will effect Reproduction Values with your Empire Setup.
Reproduction Value: Every percentage point you increase your reproduction increase the planets reproduction by one percentage point. So if you choose 110% reproduction a typical planet could increase its reproduction from 10% to 20%. Thus what seems like a 10% improvement (100% to 110%) is actually a 100% improvement. A 5% change in Environmental Resistance equates to a 1% change in Reproduction and Happiness. If you set both ER and Reproduction down, your population may never be able to grow. Population will reproduce based on their reproduction rate (per year) and this rate is affected by their happiness, their environmental resistance and the planet conditions. Each turn is 0.1 years and is defined as a game “month”. (Reproduction rate per turn) = (reproduction rate per year) / 10. The amount of new population increase per turn = (population amount) x (reproduction rate per turn) or 1M, whichever is greater. Therefore you always get at least 1M increase per turn. Exception: reproduction rate can go to 0% if planet conditions are “Deadly”. Note that if there is more than one race of population on a planet, you get a minimum increase of 1M of each race per turn.T he actual condition of the Planet Colonized effects reproduction rate. Happiness affects resource production, construction rate, and reproduction Population will not reproduce when in cargo on a ship or base. They only reproduce when on a planet. Plagued planets have 0% reproduction rate, and get large happiness penalties each turn they are plagued. Enemy ships in your Systems Derectly and inderectly effect reproduction. AIC Starliner Concept as it relates to organic costs and for the Organic race; the abundance of this resource
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To be told however, as a ~TIP~. Namely, The Gestation Vats will yield the HIGHST level of a Reproduction Modifier when playing AIC, but will not yield any System Happiness or System Plague Prevention, as you would receive form the Medical Labs or the immense attributes the Players receive from an advanced Urban Center or Culture Center, when playing AIC
On a final note: There is no Facility equaled to the se4 or AIC >Replicant Center, as it applies to the direct impact of your Populations augment.
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To all:
With any of my Posts that may of sounded patronizing, I apologize and is unintentional.
Some times when I reply, I add other information you may know, or may not want, I try to also post for all that may be interested.

[ September 20, 2003, 03:03: Message edited by: JLS ]
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