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Old September 20th, 2003, 11:32 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
[For the reproduction characteristic, its cost to increase seems to be 50 points in the PvK balance mod, that is cheaper than in AIC. Granted, I will keep such criticisms from when you have done adapting PvK Balance Mod for AIC 4.0 (A very... erh... balanced mod incidentally) And yes, to have low reproduction on not very populated worlds is intentional for Proportions and AIC.
Actually Pvks MOD as you see posted; is based for a se4 interface and hence based on Population Mass := 5

So as for Proportions and AIC; they have a base of Population Mass :=1000 and if I am not mistaken P&N the original and mother of all Population scaled MODS had a base Population Mass :=750

So adaptations will have to made for AIC and yes you in-put will absolutely be needed.

It is fair to be said, your Posts here on the AIC to date all have been tough and to the point, and all of have been FAIR.

So when you say I will keep such criticisms from when you have done



My reply is; we will value your input now and not after the Airplane has left the ground, if you know what I am attempting to say here.
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Quote:
As for the events, well, chances settings have been reported to alter the results, but is that pure randomness (not likely) or is there something hidden there? At least, I believe we can all agree Homeworlds *can* be targeted by events under certain circumstances at least?
I will agree on this: I have found a lot of disagreement, thru out the forum in regards to events.

In my mind, there is only one way to balance your Events file to the results you desire for a mod.
That is to play/test your Events file in real time with real average setups and keep testing and log game after game, until you are happy with the results.

Then put it thru an AI test to see conformity If you are happy, release it to friends and then listen carefully to the feed back.

If you have faith in PTF’s test as I do, you would say it is unlikely for High/Cat Planet events to affect the Homeworld. However, I would like to see more and with different and varying parameters.

It is agreed that in all circumstances that a Home System cannot dodge a Star Destroyed event in your se4 game.
A CBEC of -99% for the Home System may help remedy this and will certainly stop all inter Planet Events. In addition to this it may also contribute little for game play with-in the big picture
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Quote:
But how unfrequent would it be with Heroes and the new events file for AIC 4.0, with numerous Empires? I fear there will be a lot of testing and tweaking with regards to these events, except if someone manages to find out the way they are working.
This how I been applying my free time, balancing the newly reordered and with additional good events in conjunction with this past weeks introduction of the Hero’s Epic.
~
In regards to dispersed events true, this is dependent on total Players.

The Occurrence Percentages is by the pre-game Chance settings also to be considered is the actual total of events that could be selected in the Events file.

The Heroes Epic will apply only to chance in that System, as did the Fate shrine.

However, if the Systems Event fails the CBEC dice roll, I am unsure where it goes at that point.
If anyone has this information, please post.
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Quote:
(Of course, if you need me for testing something, I would gladly do so. As long as you don't ask me to do actual modding. )
I sure can use your help, and this is exactly what you will be doing (actual modding)
In the short time, I have known you, you have influenced several changes, and we all appreciate that.

So lets make it happen

[ September 20, 2003, 23:27: Message edited by: JLS ]
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