quote:
Originally posted by [K126]Mephisto:
Line 3 and all following are ignored now no matter how much more resources or space yards you have left! We already build something and that is enough for the AI.
So you are saying if 100 spaceyards are empty and it decides based on this to build 1 colonizer this turn then it will leave all the other spaceyards empty? It seems that we should severly limit the number of spaceyards that the AI builds then because after the first few they will always have many empty ones. No wonder I almost always see 80 to 90% empty build queues on the AI in the mid to late game. This is just wrong. If the AI could be made to use its existing resources, even though it doesn't seem to follow up enough, it would have then have enough ships to pose a threat and have some defence. I would hope that this changes soon and allows the AI to build ships with the amount of maintaince and building queues in mind instead of the number of lines it can read.
The other problem the AI has with scrapping ships and bases is probably related to this also. If it hits a line that causes it to build many ships all at once and it has the capability to do that it will probably overbuild its maintaince capabilities and then have to scrap ships to survive.
[This message has been edited by Tomgs (edited 02 February 2001).]