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Old February 2nd, 2001, 09:15 PM

HreDaak HreDaak is offline
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Default Re: AI construction queue problems (ship construction)

quote:
Originally posted by Tomgs:

So you are saying if 100 spaceyards are empty and it decides based on this to build 1 colonizer this turn then it will leave all the other spaceyards empty? It seems that we should severly limit the number of spaceyards that the AI builds then because after the first few they will always have many empty ones. No wonder I almost always see 80 to 90% empty build queues on the AI in the mid to late game. This is just wrong. If the AI could be made to use its existing resources, even though it doesn't seem to follow up enough, it would have then have enough ships to pose a threat and have some defence. I would hope that this changes soon and allows the AI to build ships with the amount of maintaince and building queues in mind instead of the number of lines it can read.



I have tested this and can assure you now that the AI does build from more than one line per turn. Infact it assigns them atleast from 10 different lines. You can test this by your selves by starting a game with modified construction file. Modify the exploration state and put on each line different item with 1 Must Have At Least.
Start a new game with 10 planets at start option turned on (each planet does have 1 space yard so you have 10 space yards). Let the computer make 1 turn then check its build queue and you will notice that each space yard is building different item and all the 10 space yards are in use. So this clearly is not the limiting factor...

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