View Single Post
  #15  
Old February 3rd, 2001, 01:51 AM

Tomgs Tomgs is offline
Sergeant
 
Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Tomgs is on a distinguished road
Default Re: AI construction queue problems (ship construction)

quote:
Originally posted by HreDaak:
I have tested this and can assure you now that the AI does build from more than one line per turn. Infact it assigns them atleast from 10 different lines. You can test this by your selves by starting a game with modified construction file. Modify the exploration state and put on each line different item with 1 Must Have At Least.
Start a new game with 10 planets at start option turned on (each planet does have 1 space yard so you have 10 space yards). Let the computer make 1 turn then check its build queue and you will notice that each space yard is building different item and all the 10 space yards are in use. So this clearly is not the limiting factor...





But have you tested this a bit later in the game? The initial build queue could easily be different than the ongoing behavior of the AI. Empty all the build queues 10 turns into the game scrap all the ships that would prevent the build from happening and look again will it still build them then? I will have to try this because something is limiting the AI from building and this seems to fit the reality that I usually see.
Reply With Quote