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But have you tested this a bit later in the game? The initial build queue could easily be different than the ongoing behavior of the AI. Empty all the build queues 10 turns into the game scrap all the ships that would prevent the build from happening and look again will it still build them then? I will have to try this because something is limiting the AI from building and this seems to fit the reality that I usually see.
Yep.. just finished testing this and the AI did build items from more than one line...
Just found out something interesting in one other game. I modified the construction.txt file so that all the AI states use same construction list, the exploration list (note that this does not prevent the AI from changing state). It's now turn 50 in the test game and so far none of the AI players are experiencing troubles in their building. All the space yards are full every turn. Almost all of them have made contact to several other races and wars are raging. So far so good...