
October 2nd, 2003, 01:48 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Alneyan:
I do like this Veneration tree, the players will know be able to choose between being protected against events (but not having good events), or suffering from these events and having a good event from time to time. I wonder if there will be players that won't build these facilities though. As for the events chances, I would second you on increasing the odds for the High setting. When you pick this setting, you do want events to occur, don't you? (And of course, 90 is supposed to mean almost an event each turn, but all these events should not target a single Empire.)
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When testing AI Campaigns next release, as the AI Players die and removed from the game the Event frequency to hit the ALIVE players is increased, for example game started with 10 Players there are now 4. With the events, chance set greater then 50% percent I was being hit by events quite frequent. By building the –40% Heroes Epic the Events was reduced significantly… If a MOD is set for Event chance percent to be greater then 30 or 60% depending on MOD, then there will need to be access to -CBEC for ALL Players 
[ October 01, 2003, 12:50: Message edited by: JLS ]
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