quote:
Originally posted by [K126]Mephisto:
Ok people,
your are absolutly right. I have just tested it again. I will delete my previous crap so noone is confused by it. 
No no, all were valid points that had to be checked...
I think i now have another theory of what causes that elusive building problem. It must have something to do with different AI states. I think that the AI somehow fails to initialize it's build list when it changes it's AI state. The reason why i think that this might be the cause of the problem is that the AI is ALWAYS on exploration state until it makes contact to other races. This is the moment usually that these building problems start. I am now on turn 100 in my testgame (was on turn 50 in my previous post) and NONE of the AI players have experienced ANY shipbuilding problems. Changes in this games settings are:
1. Set the minimum empire storage capacity to 1000000
2. Set Empire Starting Percent Maint Cost to 0
Now with these settings there should be no limit on the number of ships the AI can build (except at game settings per player limit 2000).
Now, if you use the 'normal' construction.txt that has different lists for almost every AI state the building problems usually start when the AI makes contact to other AI empires (this usually causes the change in AI state). But if you modify this so that every AI state uses the same building list no problems appear... although this could use some more testing until one can be absolutely certain of this.
If someone else wants to test this please post your conclusions in this thread...