
October 1st, 2003, 09:55 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: AI Campaign => For a Challenging AI opponent
You missed the point.
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“Correct, the Settings Data File will have the overall BASE numbers (not fixed) at these proposed percentages for all System in the Quad.”
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Quote:
I was explaining that the Setting Data file Numbers are a base, and that will be Modified.
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This is wrong, as is much of the rest of the post, based off of this sort of thing. The numbers are absolutely fixed. Nothing you can do or change in the game (short of modding the data files) can affect these numbers in any way. It does not matter how many fate shrines you have or what racial traits you have; the chance of an event occuring on any turn is fixed (as the event is generated BEFORE a target is selected; they are totally independant processes). Additionally, from the rest of the post, it seems that you are saying that each system has a X percent chance of events, based on the settings. But, this is not true at all. The chance of an event hitting a system is just based on how many systems there are, regardless of the event chance settings. This is not splitting hairs, it is clarifying what those settings actually do and how they actually work.
There is nowhere near a (for example) 10% chance each turn that a system will be hit by an event. With 100 systems, it is more like a 0.1% chance each turn that a particular system will be hit (and that is of course totally inaccurate due to randomness ).
[ October 01, 2003, 20:56: Message edited by: Imperator Fyron ]
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