
October 1st, 2003, 10:34 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
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Originally posted by Imperator Fyron:
This is where the facilities and traits come into play: they can make it more or less likely that an object in a given system will be chosen for the event to hit it. But, the event has already been generated, and will hit something regardless of the facility/trait modifiers (if they add up to 100% event reduction and are in all systems, the event will still occur anyways).
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Let narrow this down to this paragraph, if we could please.
You are telling us here that the event will hit anyway, even as you say there is a 99% or better reduction in an event to occur in that system, and that a Colonized planet will get hit in that system no matter what?
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The facilities and traits affect the random selection process that determines which system gets hit by a generated event. The settings.txt stuff affects the chance of an event being generated in a turn.
The facilities and traits have no affect on whether an event is generated or not. They only come into play when the game selects a random target for the event. This is because the game first randomly determines if an event is to occur on a given turn, based on the Settings.txt lines. Then, it picks the type of event randomly based on severity settings and what is in the Events.txt file. Finally, it selects a target for the event
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This portion you agree on what I already posted for the most part
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Unless, of course, there is no valid target for the event, such as a ship bomb when there are 0 ships in the game. I do not know what happens then; the game either cans the event for that turn or it picks a new event type.
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The Event, I believe is caned, because there are less events overall occouring with -40% CBEC
[ October 01, 2003, 21:44: Message edited by: JLS ]
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