
October 1st, 2003, 11:16 PM
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Join Date: Feb 2003
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Re: AI Campaign => For a Challenging AI opponent
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Originally posted by Imperator Fyron:
Yes. The traits/facilities do not prevent events from happening, they just shift the targets around. I am not sure if a system protected by a 100% facility can be hit by a random event or not if there are open systems elsewhere with appropriate targets. But, if all systems have the same level of protection (even 100%), it all evens out and gets you back to the starting chance of each system being hit by an event. This does not make your Epic facilities useless, of course.
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OK, thanks
Here is some published and recent data in regards to Traits effecting Events; to get your test started with:
Half of what I believe to be true, I based on this, in regards to the modifying of the the Base setting sum.
Please note the Lucky race: Absolutely no event
PTF's Events tests
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Originally posted by PsychoTechFreak :
Quote:
PsychoTechFreak
First Lieutenant
Member # 1289
posted September 10, 2003 18:15
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Don't forget, I only have listed high/catastrophic events. But probably we get this answered.
Setup:
2 Races (no-AI mod), one race is cursed (+100), the other is lucky (-100)
events chance 100
I modified the events.txt to ONE low event (planet value change +1), bad planet start (settings modified to 0).
After 20 years I can stop already:
Cursed race: 181 events
Lucky race: Absolutely no event
So I guess, MM's fix about event chances has been successful. But I will try some other values lower than +/- 100 with Medium severities.
With High/Catastrophic I might change to 10 planet start to see if the assumption about the master planet comes true. Another reason is the no-ai races can not colonize, so there would be no comparison between homeworlds, masterplanet and colonized worlds.
EDIT:
Changed setup to 1 medium event, same as above but with lucky -50, cursed +50 and swapped player slots (to exclude this).
After 20 years:
Cursed race: 181 events
Lucky race: Absolutely no event
This is not a copy/paste error, the event count has been the same.
Now I have got a High events game running, NO events for both races after 10 years, one on one, 1planet start. I think I could switch over to 10 planet start with a very long run soon (500 years or more).
NO events after 53 years, process time seems to be more than with low/med events. Probably the program tries to bring up an event, but is not allowed to do so?
BTW, Fyron is correct with 100% chance and one event per turn:
There are no events from 2400.0 through 2401.9. If you count the turns/events from 2402.0 through 2420.0 what is it? 181 events, correct.
[ September 10, 2003, 19:46: Message edited by: PsychoTechFreak ]
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Quote:
PsychoTechFreak
First Lieutenant
Member # 1289
posted September 10, 2003 20:13
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Interim test for medium events:
Cursed is set to 0 event chance modifier (racial trait)
Lucky is -10
2407.0 Cursed race has got 51 events (one each turn from 2402.0 through 2407.0.
Lucky race is still on zero events. I think about a 3rd race with another event chance modifier for the next test run.
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[ October 01, 2003, 22:39: Message edited by: JLS ]
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