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AI Campaign => For a Challenging AI opponent
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October 3rd, 2003, 10:19 AM
JLS
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by PsychoTechFreak:
If you plan to compare two or more games with different system event modifiers, make sure the number of systems is the same in all test games. I think it could be a good idea to create as many systems as players. The smaller the galaxy the better to observe event distribution (my favorite word).
Thanks, PTF.
Good point
I am playing with a small Spiral map with 26 Systems with a high event setting =25%. I have 7 Systems Colonized now. 6 total Players with 2 neutrals in the game.
The First 120 turns resulted with 4 Event hits to my empire, Plague being the worst.
Exactly at turn 121 the -30 Fate Shrine III was built in the Home System only.
Plan to play another 100 turns before the second -30 Fate Shrine is built in another System.
I am turn 132. With the defensive positions strengthened from the eminent threat of invasion from the Jraenar
In regards to the same amount of Systems as players, how often is that kind of a game played, what this suggests will direct all Events to a Home System. The goal is to play and to test the events in a
real game environment with 4-6 Players, a small map (with about 12 to 30 Systems; whatever the participants desires to track events with Fate Shrines,
with the emphasis on playing.
[ October 03, 2003, 11:42: Message edited by: JLS ]
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