
October 3rd, 2003, 12:29 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Originally posted by PsychoTechFreak:
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Fyron, JLS, one of the important things about this (Aaron has confirmed it). You can not test the event chance with one player because the events are distributed over the races. If you have got 100 events in a game with two players and both of them have no positive or neg. modifiers (like fake shrine) to event chances, then every one gets about 50. One player would get 100 even with lucky trait, because there is no other player who attrackts the other events. If one race has got lucky trait, the other is cursed, then the distribution would be different (I am not good in maths now) , e.g. 40/60 or whatever.
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= = =
It may be best to use the Fate Shrine in actual game play, it does have an impact.
When I was play testing the game Last week with a very high chance % frequency 60+% , and with a start 10+ Players then as the players dropped out of play; the Event distribution HITS start to become enormous and problematic per player.
The minus -CBEC Epic Facility did help, a lot.
In the 25% Chance se4 game I have now with only 6 Players and I have 7 System out of 26. It appears that just the one –30 Fate Shrine built in the Home System seems to have an effect. 
[ October 03, 2003, 11:48: Message edited by: JLS ]
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