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Old October 3rd, 2003, 06:10 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
One test game is certainly not conclusive, as their is a lot of quirky randomness in the SE4 event generation. Ask PTF.
Agreed

In addition, is some of this quirky behavior from the new wave of Event files themselves?
With some of the redundennt no matter how modified that event is, we are working into our mods. In essence, even though we may change the effect and or Severity etc this does not change the fact that it is a duplicate and may yield some interesting but extraordinary results.

I found in the early tests of the new and improved reorganized event file the infamous 4.01 beta that some events would expel back to back. And when I started reducing some duplicate events (FOR EXAMPLE –5 PC –10 PC and the dreaded –20 PC to just one -5 PC that this every now and then back to back hit was no longer.
This is fine for a good event like +PC or +PV or even +POP but not good for a duplicate of for example Planet Destroyed or even Close Warp.

I also am going back to basics with se4 event files for a few long and drawn out games, as a refresher on the events also to see, since the se4 Defaut lacks duplicates is there any definable routines.

Then to get back to finishing the current AIC Event file that is not even close to resemble the 4.01beta, to insure that if there is any definable routines; that with in reason this be exclusively for good Events

= = =
EDIT: Also to remind AIC Players that the AIC Event tests at the PTF test site reflects the Obsolete 4.01 Events Beta file I originally requested to be tested Last august or September. And as a result of that test and others along with input from, Oleg, GLV, PTF, Fyron and Others the AIC’s Event file is coming along very nicely.
Not to say there are not a few edges in need to be honed still.



[ October 03, 2003, 17:39: Message edited by: JLS ]
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