Re: AI Campaign => For a Challenging AI opponent
While i wait my printer to finish my Last work let me hare with other Users of AI Campaign MOD the modification that i did in the mod (redundant isn't it?):
I reduced the pop mass, allowing the starliner modules to transport 10M instead of the 1M of the MOD, and changed the starting maintenance of the empire from 100 to 25, reducing it a lot.
I found that, with these modifications, it was possible to have a faster game with AI Campaign, while i don't noticed any degradation of the AI.
I reduced maintenance beacuse in 9 time in 10 i'm beaten to death by AI empires that have lots of ships while i cant support a mere LC squadron of 10 ships....
Thanks again for this wonderful mod, it really changed the way i saw SEIV....
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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