quote:
Originally posted by HreDaak:
Now, if you use the 'normal' construction.txt that has different lists for almost every AI state the building problems usually start when the AI makes contact to other AI empires (this usually causes the change in AI state). But if you modify this so that every AI state uses the same building list no problems appear... although this could use some more testing until one can be absolutely certain of this.
HreDaak,
This sounds like a major problem with the AI opponent.
I haven't done anything myself with the AI files. So I really don't trust myself to modify mine correctly to fix this problem.
I would greatly appreciate some advice from you on how I can fix this in my game. what recomendations can you make on what AI state build list to use for every AI state and how do I modify this.
Thanks