Re: AI construction queue problems (ship construction)
I think that atleast part of the building problems that the AI is experiencing are caused by this 'bug':
It involves Defense Bases and Colonizers. Here is an easy way to reproduce this 'bug'. Modify the construction queue:
AI State := Exploration
Num Queue Entries := 3
Entry 1 Type := Colonizer
Entry 1 Planet Per Item := 200
Entry 1 Must Have At Least := 1
Entry 2 Type := Defense Base
Entry 2 Planet Per Item := 150
Entry 2 Must Have At Least := 2
Entry 3 Type := Attack Ship
Entry 3 Planet Per Item := 50
Entry 3 Must Have At Least := 10
Now after you've done this load space empires again and start a new game. Take hotseat game, any two races of which one is AI controlled and the other player controlled. Run 20-25 turns, check what the AI player is doing. It's build queues should be empty and it should have 0 attack ships.
This indeed is a strange thing as i could not reproduce this bug with any other items.
As far as i know it only works with colonizers and defense bases. And even then you must put them in right order and so that the Colonizer Planet Per Item is higher than Defense Base Planet Per Item and the Colonizer Must Have At Least is lower than Defense Base Must Have At Least.
Oh.. and one other thing i noticed about colony ships is the fact that AI builds them ONLY if it has colonizable planets available. If it does not see any available planets then it skips all colony ship entries in construction queues.
[This message has been edited by HreDaak (edited 05 February 2001).]
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