
October 24th, 2003, 05:46 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: AI Campaign => For a Challenging AI opponent
I have to admit I didn't delve into Maintenance in 3.02. But IIRC, the threshold cost wasn't of 300 points, as it is this change that made me look how Maintenance is handled.
At threshold, the cost is 300 instead of 200 points as you seem to believe. As you have given other values (the ones from PvK mod I believe), I gather they will change? Yes, an increase of "only" 200 after threshold seem more reasonable for me. (But you shall not worry, I will redo my calculations then. )
The cost before threshold is fine enough, slightly more expensive than increasing resource production, but nothing important. My main concern is after threshold, when the cost is suddenly of 300 points, which is an increase by threefold.
Quote:
In AIC 4.0 settings.txt file:
Characteristic Maintenance Aptitude Max Pct := 130
Characteristic Maintenance Aptitude Min Pct := 75
Characteristic Maintenance Aptitude Pct Cost := 100
Characteristic Maintenance Aptitude Threshold := 5
Characteristic Maintenance Aptitude Threshhold Pct Cost Pos := 300
Characteristic Maintenance Aptitude Threshhold Pct Cost Neg := 100
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Hmm, it seems like I also made a mistake as I thought the threshold was at 108. However, the code says it is at 105. My calculations are biaised then, as Maintenance was slighty cheaper in my calculations than in reality.
[ October 24, 2003, 16:48: Message edited by: Alneyan ]
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