
October 25th, 2003, 07:25 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Originally posted by PsychoTechFreak:
Observing the Extras folder
Quote:
I assume "default psychic intel" could be implemented in the default intel projects file, or is it different?
And, what does this intel projects file do: "psychic intel HP CI" ?
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Psychic Intel Human Player Counter Intelligence zip file option will help to reinforce the Human Players defense against the AI Players Intel attacks, should the AI Players Psychic Intel effects become to burdensome.
The Intel zip options may be interchanged and counterchanged at any time thru out your game, just reload the save from desktop.
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Quote:
What's tha difference(s) between default, high and low event frequency files?
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All these option zip files are for players that may not be comfortable changing the Data settings, so if they want to experiment with different Event looks; now they can, with a simple zip change that is not unlike the initial AIC mod installation procedure.
AIC v4.0 supplied EVENT Options:
(e1) You may interchange or counterchange any of the Default Events low, med or high at any time, just reload save from desktop.
All three-default Event files are identical in all categories and will have NO in-game irreversible or game stopping events
e1a: AIC default LOW Event Frequency zips option; is complete with a settings file at L10%, M20%, H50%.
e1b: AIC DEFAULT Event Frequency zips option; is complete with a settings file at L20%, M40%, H60%.
e1c: AIC default HIGH Event Frequency zips option; is complete with a settings file at L30%, M60%, H84%.
I feel 84% is the frequency maximum for the extreme default settings files and it make a nice fit with the Heroes Epic +15 CBEC = 99% chance for that system, if you can believe in those Heroes, Idols and Gods mumbo-jumbo stuff
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Also supplied for the Players that wish to have added deadlier events:
(e2) AIC Events Planet destroyed zip option: L10%, M20%, H50%.
In addition, once this is added to an on going game you really should not interchange back to a default Events of option (e1abc). Knowing that there is still a possible Planet Destroyed in the mix and that cell (34) may need to be called again in about Time Till Completion := 10 . So basically, if you where to go back to defaults from a greater option and Last 11 turns I would think you are now good to go, with out error for the remainder of that game.
(e3) AIC Events Star destroyed zip option: L05%, M20%, H40%.
In addition, once this is added to an on going game you really should not interchange back to a default Events of option (e1abc)or (e2). Knowing that there is still a possible Planet Destroyed and Star destroyed in the mix and that cell (34 and or 35) may need to be called again in about Time Till Completion := 30 . So basically, if you where to go back to defaults from this greater option and Last 31 turns I would think you are now good to go, with out error for the remainder of that game.
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(e4) Stock se4 events must start new game zip option: L05%, M10%, H25%.
The se4 Stock Events file may be added, however this must be for a new game only. If you add (e1), (e2) or (e3) chances are you will error at some point in your game due too; all cells not even close to that of the default Event files and TTC READ ERROR will occur in games beyond 19turns.
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Inclusive of the above, you may use any Event option when starting a new game…
You may interchange or counterchange any of the Default Events low, med or high at any time, just reload save from desktop.
In addition you may add EVENT option (e2)or(e3) to (e1)without error fear.
You also may add EVENT option (e3) too (e2) also without error fear.
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Whos is on first. No He is at third. Who is on first? 
[ October 25, 2003, 06:44: Message edited by: JLS ]
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