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Old October 25th, 2003, 02:45 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
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AI Campaign V4.0 UPGRADE
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Conceptual:
New Event file with good and bad events; and a Default high zip file that operates at 84%
New 6 varied Event file zip options.
I perfer low Events, the way I understand it now with the defalt low is 20% - med is 40% and high is 60%.

I plan on playing a NO-WARP game with med players and event frequancy set to 40% med setting.
Is this what your suggested settings?

Quote:
New Deep Space Supply Base.
What does this do?

Quote:
Intel Projects:
New 2 varied Psychic Intel Zip Options.
Revised and tweaked Psychic Intel Projects and Intel Facilities.
I liked the way v3 was, is there much change?

Quote:
Quadrant Maps:
Open Warp distances for Stellar Manipulation 1 (3to4)(5to6) ~QB
Added/or tweaked Centurion Systems for all quads.
I am going to use the Cent Systems map, for my no warp game. Is there any changes to the other maps that I should consider?

Did you add the FQM optional maps in v4.0?
Quote:
NEW~Trait Human Player option 1 (O1*) Human Players Advantage: Resulting in a more robust game that requires LESS Micro Management and logistics. Your game will be less dependent on Star Liners with this option.
~Trait Human Player option (O3) Human Player - Excellent Advantage: For a much higher Proportions of Resources (not recommended for Finite Games).
NEW~Races that you wish not to start your next random game; Place in the [Pictures folder/Race removed from play folder].
I am going with options (1) and (3) and with 15 kind races at no AI bonus.

v4.0 download is now complete. I will let you know how I do.

[ October 25, 2003, 13:49: Message edited by: QBrigid ]
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