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Old October 25th, 2003, 09:08 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by QBrigid:
JLS why did you change the AIC Maintenance threshold?
In short, one reason for a premium maintenance is to help prevent the Human Player from building 3-5 lvl III BSY followed by 40 to 60 MISSILE Frigates with in the opening 7.5 years and then assault the AI that is limited to se4 rules. The key here is to match the AI players first 60 turns of production or even better then a determined human player, but not so great that the AI will over dominate in a no AI bonus game.

If the Human Player succeeds in capturing many AI Colonies or worse its Home World (at defaults to only include O1*) in the first 10 Years; I have Failed most Players.

- -

We also must consider that the AI Players settings is to a semi docile state for most with-in the first 5 years; as to help allow other players the right of passage, aggrements, keep early wars down and to readily expand in non-cluster style games.

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With mid and high level increases in the Mining Facilities and with savvy AIC resource trading the experienced Human Player should be on keel with the Mid Pack AI major Players in about 10 Years v3.02 and about 15 Years with v4.0

= = = =
Granted this may need to be re-balanced for AIC v4.0 and I really did not have all the time I wanted to accomplish this. I am Leaving this balance in Characteristics Values and Thresholds in Alneyan hands for an up coming Version.

[ October 25, 2003, 21:02: Message edited by: JLS ]
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