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AI Campaign => For a Challenging AI opponent
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October 26th, 2003, 01:07 PM
QBrigid
Corporal
Join Date: Feb 2003
Location: Pennsylvania
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
Well thank you JLS, but 40 percent is just fine and I am going to set the High Frequency setting next game. This is fun.
Option 1 is fine and it does speed the game along with less management but I also like Star Liners, as Oleg said there is just something about the feel of Star Liners. Besides I have had scores of population joining my colonies vie your new Random Events with the Star Liner and Refugee events. Medical teams are a nice touch as well.
I also want to apologize for my Posts long ago. When I questioned the new Event file would be better then v3.02. GREAT JOB!
I did not notice many changes in Psychic Intel other then def-con color code
Opps. 16 races in the RACES folder worked fine but I forgot to take the krill out and don’t ya know they are in the game and at WAR with Cue Cappa. They also where a WAR with the Zynarra until that warp closed.
I decided not to play a no-warp game and to try a standard Centurions game to check out the new maps. I am proud to tell you I am doing fine and holding my own
It is almost 200 turns and I am in forth place with a 8 players with 2 nuetrals.
I am also happy to report that 2 new Independent Races have been “spawned “ the new Races that joined the game are:
Trebor Empire and the Canarus Kingdom.
I have not found them yet, but the Canarus I can reach after a few more Military agreements. I have not found the Trebor system yet.
Hey {NEAT}
this means in some games there will be a independent Spawned with my name…
Can you imagine the Brigid Clan? Cool – Wait then again, can you imagine?
Fyron Imperium
Oleg Federation
Them Coming alive in your game
[ October 26, 2003, 11:18: Message edited by: QBrigid ]
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