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Old October 27th, 2003, 08:31 PM
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Alneyan Alneyan is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Hmm, I do not see any error in the data versus the description for the Refining communities family of three.

After all, there has been Hundreds of thousands of entries made by my self and we both know I can miss a few.
I believe I saw why I was mistaken, I thought the description saying "average income [insert values here]" wasn't taking Imperial Trade into account, while it is taking trade into account. (I thought that the Refinering Center produced, say, 500 radioactives and then add a bonus of 300 radioactives thanks to trade)

Quote:
You will have to play finite to understand the Value of Imperial Trade thru the Refining Family.
Isn't there a structure though that generates "solar" radioactives, for finite games? 150 radioactives a turn at best, a bit less than Refinering centers agreed, but much cheaper. Except if you are really limited by facility slots that is.

Quote:
Please note the Refining Communities Descriptions.
An established society focused on energy production~ ~ ~

Adding more Resources, may and would change the intents for this Facilities.

Furthermore, if you wish not to capitalize on the value this Structure yields in Finite Play thru the commerce of Imperial Trade I can understand this. Alternatively, if you do feel the value of the City is greater then your reference in Non-Finite Play; please, build and upgrade to the Cities and if not playing Finite, build Radioactive Extraction Facilities for any needed Rads

But to consider equaling or even cloning all the Urban Centers. Well that sounds like it may take from AIC in what it offers.

Refining and Agrarian Communities have a purpose in AIC and this is different from Cities that you may be refereeing. [/QB]
Yes, it isn't exactly their purpose, but then, Cities also generate quite a few Minerals. Or perhaps you may want to reduce their mineral production? After all, a city has to "generate" minerals in order to build... erh, buildings, but maybe not enough to actually have a surplus. Yes, it is yet another idea thrown quite randomly, as I have yet to delve into these facilities. (Hmm, quite a short post actually, sorry do not develop more)
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