Re: AI Campaign => For a Challenging AI opponent
1: JLS, you should drop the Engines per move for the Fast Colonizer to 11 from 12 so you can get one more move out of it but you should raise its cost.
2: I like the newly revised Refining Communities Family. IMO you should drop the Rads on the Agrarian Family just a bit more but otherwise they test fine so far.
3: PvKs Culture add-on plays great!!! But as a result of AIC's Engineering Races you should have a -5 Research to that Culture for balance.
4: You also should add a few more Warp Openers to the Science and Engineering Races to open some Warps that close by AIC random Events.
The new Fast Frigates are awesome, I also like the revised Military Barracks in AIC v4.0 you added a Military Presence Value that will make the planet Populations Happier.
Alneyan thanks, the new warp openers play perfect. Early Warp Openers now can retrofit to the Create Planet and back. The Maintenance wont kill you and now having a Stellar Science ship always available, that is really needed for some AIC Random Event set-ups and quick to build in No-Warp games.
[ October 31, 2003, 10:13: Message edited by: Grand Lord Vito ]
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