View Single Post
  #979  
Old October 31st, 2003, 05:18 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Originally posted by Grand Lord Vito:
Quote:
1: JLS, you should drop the Engines per move for the Fast Colonizer to 11 from 12 so you can get one more move out of it but you should raise its cost.
Agreed
- - -

Quote:
2: I like the newly revised Refining Communities Family. IMO you should drop the Rads on the Agrarian Family just a bit more but otherwise they test fine so far.
Thanks for testing OK, I will give this a look see.
- - -

Quote:
3: PvKs Culture add-on plays great!!! But as a result of AIC's Engineering Races you should have a -5 Research to that Culture for balance.
I have also noticed the current imbalance for the AIC engineering races, I will work the AI and/or revisit that Culture
- - -

Quote:
4: You also should add a few more Warp Openers to the Science and Engineering Races to open some Warps that close by AIC random Events.
Agreed, plus a few more races as well
- - -

Quote:
I also like the revised Military Barracks in AIC v4.0 you added a Military Presence Value that will make the planet Populations Happier.
Helps where troop build ups won't

[ October 31, 2003, 15:28: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote