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AI Campaign => For a Challenging AI opponent
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November 1st, 2003, 04:29 PM
JLS
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
I have a complaint about "random ship teleportation" event. It is an innocuous event by itself, gives a lot of fun to humans and has no effect on AI in connected games. BUT, in non-connected it can wreck a total havoc on AI. Example: Terrans are usually robust AI with respect to stellar manipulation and colonization. However, in my latest game, terran vessel has been teleported to another AI system with open warp point. I am not sure what happened next, but I suspect Terrans switched from "non-connected" to "explore" state. They have steller manipulation ship buil but it does nothing. They also have two idle Rock colony ships and refuse to build any Ice colony ships despite having several colonizable planets in home system. Terrans are in complete mental block. I' pretty sure it is because they can see unexplored open WP but can not reach it. AI routine is completely confused. (i can send savegame file to anyone interested)
I agree with your observation Oleg on the se4 "random ship teleportation" event. I reduced the effect in AIC v4.0 Events too 2 from se4 setting of 3. Perhaps an Effect Amount := 1 may be worth a further try, but the Event does add a (little) fun for Human Players but I am sure it won't be missed.
Consider this change for v4.01. If it is of no effect then (Ship - Moved) event may be subsequently out of the AIC LOW-Default Event options
Ship - Moved has little value when not connected because there is no link to the other Home Systems so in effect no diplomacy will take effect. In connected games it also has its flaws but is still neat non-the-less
Thanks Oleg
Reference
Type := Ship - Moved
Severity := Low
Effect Amount := 2 (se4=3 and AIC v4.01 = 1 or zero
Message To := Owner
Num Messages := 1
Message Title 1 := Spatial Anomaly
Message 1 := A freak spatial anomaly has transported [%VehicleName] to an entirely different solar system.
Picture := ShipMoved
Time Till Completion := 0
Num Start Messages := 0
[ November 01, 2003, 15:12: Message edited by: JLS ]
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