
November 1st, 2003, 04:55 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
On the second thought, tt may be deeply rooted in the AI algorythm for WP opener. I think it operates this way: open WP from HW system to some other system and then use that system as an operational base for WP opening. However, if AI can "see" some other, unreachable, system due to random ship move event, it tries to send a stellar manip. ship there. Since it is impossible, it goes into total mental block
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Oleg this Ship – Moved Event is the same as or less effect as se4 in a no warp game, it will depend how random you want your events frequancy set in your no warp game.
Also to say that being Random, that in every game the AI Players may play different depending on the Situation. The Higher the Event Frequency; the more Events will contribute to the situational changes in your game and many like this and set the Event Frequancy to HIGH.
In regards to your Terrans, Oleg as it is with se4 Ship-Moved Event…
Well maybe a mental Block in Stellar Manipulations at this point in time However, the Terran AI in your current game will still flourish with Research and Ship, Fighter and Base Upgrades in addition its infrastructure. However, not many Systems in that game, but in the next it may blow your doors off.
Please don't get too hung up on this in your game; at some point, another Player will open the warp and the Terrans will be free again to romp, grow, and play. 
[ November 01, 2003, 15:53: Message edited by: JLS ]
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