
November 16th, 2003, 02:23 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
I played few games with new cultures and honestly, space combat penalties to some cultures, like Scientists, make them unplayable. Right now I play either Neutrals or Engeneers. The rest is very much skewed one way or another.
Just MHO.
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"skewed one way or another" is what PvK is attempting to accomplish with his Culture Mod.
You may find Engineering the best choice for you, but actually many prefer the way of the: Renegade/Warrior or the trader/merchant /Politician and lets not forget Schemers
By far the worst is the Zealots (over all Rel. trait balance reasons)
As a player, I still very much prefer the Science race and then work on some weaknesses thru pre-game char. I can always better my crews with quick Combat sensors and some good Training much earlier then most other races; but it is tough to get to research and computer level 3 without the Science culture and some added char intelligence.
However, please consider your compromises.
As a Science culture, in thee end; I will NEVER be as acclimated to Combat as a Warrior, Production as a Worker or even Trade as a Trader/Merchant or have the enhanced Ship Management techniques as an Engineer or Renegade
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On average, it is safe to say that the other Cultures will NEVER compare to Eee and my own Science and Research totals 
[ November 16, 2003, 14:58: Message edited by: JLS ]
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