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Old November 17th, 2003, 02:24 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Thank You, gosho mladenoff

With Fyron’s permissions and by the additions of Fyron Quads to AIC fulfills Fyron’s goals and intentions for FQM. The same also applies with PvK’s Culture add-on and both are a hugh asset for AI Campaign and Space Empires.
However, Devnull is a supported and well-maintained Mod. Rollo and the Devnull team have invested much. It would not be fair to the Devnull creators to assimilate their works or concepts and this certainly would not be of good character on my part...

= = =

In regards to Missiles not holding up in the se4 mid to end game; I believe is the desired philosophy and doctrine of the se4 creators. Many others share in this game play philosophy for LR Missile obsolescence, with the emergence for the current se4 mid-game SR Fighter Rocketry and the in-game Player designable Long Range Drones.

You may find that the currant se4 small to large Drone with LR Missiles or PvKs light Missile platform design, although not a fighter; may be more resilient and pack more options for you, then the se4 fighters. Best of all, this is dependent on your design and your set strategy and purpose


Giving the AI a few more Weapons or Facility options is usually never a problem for the AI Players
We all will explore some additional missile and missile platform design options for AIC. If you have any ideas for any Components or Facilities that is not a direct (se3/4) product of any other active designer, and anyone would like to add this to AI Campaign, please post the design here.
Chances are it will be in a future release.


JLS

[ November 16, 2003, 14:37: Message edited by: JLS ]
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