
November 16th, 2003, 10:55 PM
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Corporal
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Join Date: Feb 2003
Location: Pennsylvania
Posts: 181
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
this can be resolved by setting the char min to 99 for a few definite role reverse possibilities
Yes, we need to tweak the cultures closer to AIC v3.02 with a happy medium for all...
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Maybe 95 for combat char min. I feel that 99 will reduce our role playing options.
If we organize the Cultures by the general values, maybe this will help. The trade and economic aspect of AIC is very important so depending on how I want to approach the game I would choose, from pure trade to some combat or ship management and some trade.
Name := Traders
Production := -3
Research := -3
Trade := 20
Ground Combat := -5
Name := Merchants
Production := -3
Research := -5
Intelligence := 5
Trade := 15
Ground Combat := -10
Maintenance := 2
Name := Politicians
Production := -5
Research := 5
Intelligence := 5
Trade := 10
Space Combat := 3
Ground Combat := -5
Happiness := 3
Name := Renegades
Production := -5
Research := -5
Intelligence := 5
Trade := 5
Space Combat := 5
Happiness := 4
Maintenance := 3
Repair := 4
[ November 16, 2003, 21:04: Message edited by: QBrigid ]
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