Re: AI Campaign => For a Challenging AI opponent
I'm not sure the AI needs more options, because they always come on strong. ( I end up cheating by trading for techs and ships just to stay even ) but it gives more flavour and choices to a human player to let it choose to equip its ships with missile racks or sprint missiles (DF)so as to do some damage to a fleet that heavily outnumbers you. heavy or LR missiles used to pound a fleet while maintaining standoff distance. missile PD for slow firing but highly accurate PD systems...
Devnull's give's a baseline for these systems but my personnal feeling is that:
sprint missiles: 1/2 capital ship damage 1/2 range DF or speed 30
LR or Heavy missiles : x2 weight, x1.5 damage and 1.5 range and 1.5 resistance
Missile Racks: x3 damage and resistance, reload 30
PD Missile: accuracy +40 reload 2 or 3 damage +30 or +40
ggm
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