
November 17th, 2003, 04:25 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: AI Campaign => For a Challenging AI opponent
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I have never played PBW and I am playing my first multiplayer se4 game with GLV and his freinds but the way I understand PBW, many Human Players do not enter agreements with each other, so added combat for the Xenophobes could induce players for this Culture.
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Yes they do... most players sign trade and research alliances with everyone they meet, as soon as they meet them!
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Originally posted by gregebowman:
JLS,
Maybe someone's mentioned this before, but I couldn't create a regular colony ship because the the colony ship is only 101kt, and the colony module was 730?!!! I had to wait several turns before I could create a fast colony ship. This is my first time playing this mod, and I thought that was unusual. How can one correct this?
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Check out the component "weapon" mounts.
[ November 17, 2003, 02:26: Message edited by: Imperator Fyron ]
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