
November 20th, 2003, 04:09 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
You have a point I will look into this. However, I do not know how textbook we want to get, after all this is just the se4 titles of some actions and the need to call that action from the se4.exe so se4 can work its mathematical wizardry. Truly, in this case there is no organic regeneration happening within the components.
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What was the rationale behind making it regenerative armor anyway? It's so small and you can only put in one per vehicle, so it hardly seems to make a difference. I was annoyed for a while, because I somehow got it into my head that this was a "Repair 1 component per turn" component so I thought it was pretty cool and put it in all my ships.
Furthermore, I think detailed stats ought to be given whenever possible. For example, as a legacy from Proportions, the descriptions of your Point-defense weapons give the precise amount of to-hit bonus. I think this is a very good thing, and lets player decide better how to use those components as he or she likes.
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