Suggestions only. Use or not as you wish:
For Components.txt
code:
Name := Engineering Section
Description := Ship's centralized engineering center where trained personnel coordinate maintenance and basic ship repair services.
Name := Sick Bay
Description := Ship's clinic. Provides basic medical services for the ship's personnel only.
Name := Sick Bay I
Description := Ship's medical bay. Provides medical services for the ship's personnel and emergency medical relief to friendly colonies.
Name := Ram Scoop I
Description := Collects loose hydrogen for combustion with solar energy to generate supplies for a ship.
Name := Allegiance Subverter I
Description := Psychic attack to mentally conquer the crew of the target vehicle. If the crew does not convert, it is unaffected. Will not work against Master Computers.
Name := Medical Team I
Description := Can cure and possibly prevent light medical emergencies.
Name := Medical Team II
Description := Can cure and possibly prevent moderate medical emergencies.
Name := Medical Team III
Description := Can cure and possibly prevent a medical crisis.
Name := Medical Cure IV
Description := Can cure level 4 plagues.
Name := Medical Cure V
Description := Can cure level 5 plagues.
For VehicleSize.txt
code:
Name := Freighter
Short Name := Starliner
Description := A hull designed to transport cargo or large numbers of people and their belongings, Starliner Module is recommended for the transport of Population.
Name := Starliner
Short Name := Medium Starliner
Description := A large hull designed to transport cargo or large numbers of people and their belongings, Starliner Module is recommended for the transport of Population.
Name := Medium Transport
Short Name := Medium Transport
Description := For tasks too large for the ST.
Name := Large Transport
Short Name := Large Transport
Description := For large-scale deployments of units or to transport large amounts of supplies or cargo across long distances.
Name := Scout
Short Name := Scout
Ability 2 Type := Combat To Hit Offense Plus
Ability 2 Descr := Good maneuverability increases chance to hit targets.
Name := Escort Carrier
Short Name := Escort Carrier
Ability 3 Type := Combat To Hit Offense Minus
Ability 3 Descr := Poor maneuverability decreases chance to hit targets.
Name := Light Carrier
Short Name := Light Carrier
Ability 1 Type := Combat To Hit Defense Minus
Ability 1 Descr := Large size makes ship easier to hit in combat.
Name := TAC Fighter-S
Short Name := Sml Tactical Fighter
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Excellent maneuverability increases chance to hit enemy targets in combat.
Ability 2 Type := Combat To Hit Defense Plus
Ability 2 Descr := Small size and excellent maneuverability decreases chance of being hit by enemies.
Name := Small Fighter
Short Name := Strat Fighter Sml
Description := Fighter capable of inter-system sub-light travel.
Name := Small Satellite
Short Name := Small Satellite
Ability 1 Type := Combat To Hit Offense Minus
Ability 1 Descr := Lack of mobility increases difficulty of locking onto enemy targets.
Ability 2 Type := Combat To Hit Defense Minus
Ability 2 Descr := Lack of mobility increases chance of being hit by enemies.
Name := Resupply Space Station
Short Name := Supply Space Station
Ability 3 Type := Supply Storage
Ability 3 Descr := Immobility and large proportion of supply storage space makes this Resupply Station a poor platform for weapons.
Ability 3 Val 1 := 20000
Ability 3 Val 2 := 0