
November 20th, 2003, 04:11 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Originally posted by deccan:
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What was the rationale behind making it regenerative armor anyway? It's so small and you can only put in one per vehicle, so it hardly seems to make a difference. I was annoyed for a while, because I somehow got it into my head that this was a "Repair 1 component per turn" component so I thought it was pretty cool and put it in all my ships.
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It is still a good idea to put the Engineering Section on most your ships and most Players really do like the AIC Engineering Section
The right-click for existing description.
Name := Engineering Section I
Description := Ships centralized operations center where trained personal carry out ship and tasked operational services.
Damage Resistance := 45
.Damage Control.
.Increases Ships maintenance efficiency.
Perhaps adding {combat} with damage control may be more applicable, but then again not. The engineering section also may take the initial blunt of {movement} thru some sectors, asteroids, storms, and warp points that will offer your ship damage as a toll for the right of passage.
I do like your descriptions. However “basic ship repair services” can not apply to the Engineering Section since the engineering section does not make repairs.
“Damage Control” at least as of now, seems the most applicable.
However, “basic ship repair services” makes a nice fit towards the AIC:
Name := Repair Bay Compartment I
Description := Component fits on most ship hulls and repairs other ships in space.
."Basic ship repair services" of 3 components per turn.
. Installs on any ship.
. Do to logistics, Efficiancy loss.
.Operations results in less defenses.
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Furthermore, I think detailed stats ought to be given whenever possible. For example, as a legacy from Proportions, the descriptions of your Point-defense weapons give the precise amount of to-hit bonus. I think this is a very good thing, and lets player decide better how to use those components as he or she likes.
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Agreed for the most part
Right-Click AIC Point defense Cannons you will notice +nn to hit there
AIC also goes with a –to hit on early beam and some torp weapons, perhaps a mention of “newly prototyped weapon targeting result in a -2 to-hit”.
However, the exact numbers to me still seem way to textbook, with v4.11 we have inserted for most beam weapons “~newly prototyped weapon targeting results in a slight decrease in targeting”.
AMT “~prototype results in a moderate decrease in targeting”
NS weapons "~prototype results in a moderate decrease in targeting
Etc.
AIC will have a plus to hit on most higher level beam and torpedo weapons, so I have yet to devise a descriptive phrase for the plus levels. Any ideas on a few descriptive phrases?
[ November 20, 2003, 14:24: Message edited by: JLS ]
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