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Old November 21st, 2003, 01:58 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by QBrigid:
quote:
Originally posted by oleg:
JLC, I remember you posted about returning to the 3.02 AI politics in the next patch. What exactly is the change ? Right now I am playing 4.01 game against 10 AIs and almost WHOLE politics table is green. Only two wars. I am at peace with all AIs Boring !!!
The Violent psycos declare wars in my game.

But I think JLS has set the declare war value high for other races in the Last release so they will not commit to a full game at war but they will get very angry and break treaty negotians but there is always a chance they will become freinds much latter.

I like this approach but I tend to agree with you Oleg the Psycos should be a little more psyco

AI Players to commit fewer wars, and yet still be very aggressive is a goal we will obtain.

As you recall with v3.02 and prior, the AI was tuned for the Human Player to have 20 to 40+ odd Star Liners plus the usual combat and support fleets.
With v4.0 for the Players that have chosen starting trait option SO* now alleviates most of the need for a large Star Liner fleet and I did not want the the AI Players to find this an early weakness with Human Players ship totals. There was a need to tone down the AI politics a bit and then set to a happy medium, and this may require a few more tweaks.

However, the Violent and Psychotic and even the Impulsive Races should still be true to form with the previous AIC v4.01

[ November 21, 2003, 00:15: Message edited by: JLS ]
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