
November 21st, 2003, 03:03 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Deathstalker:
"Deathstalker after this release, we would be beholden if you could spruce up the AIC comp enhancement file "
I would love to (as I stated much earlier) but I'm afraid of one thing and that is ruining the game. My mods have one thing in common and that is big dramatic changes. Your mod is very exact and quite complex (and thats a compliment, trust me, its obvious the time you guys have put into this....I just cut/paste and throw in some ideas and see what works...)
If I did do some mounts I'd worry I'd upset some sort of balance that would throw off some players (ie, make a Robo-Miner mount and make it too easy to aquire minerals, make an engine mount and all of a sudden fuel is no longer a worry.)
How about if those of you who have a little stake in the game (the modders and players) give me an idea of what could use mounts and what couldn't? The Last thing I want to do is ruin a good thing.
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This sounds like a fine initial plan, if we put something together then you, and I will decide what enhancement would affect what area of AIC play.
For example if the robo mounts are to productive or any other enhancement will change the balance of Solitaire, then all we have to do is keep it in AIC multiplay
“make an engine mount and all of a sudden fuel is no longer a worry” I do not see how this is a playable enhancement if it is acquired to early in the game. However, if it is well received and is out around the same time as reactors; then why not
In addition, we would have a starting optional trait for (Deathstalkers Comp enhancements)D-Comp for any items that are neat and fun, but may allow to many advantages over the AI.
With a group of us testing with Deathstalkers lead; I know we will do good things.

[ November 21, 2003, 13:22: Message edited by: JLS ]
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