Taera post is right on, and is also similar to that of the v4.0 and v4.01 AI; the non-Violent and non-Psychotic races could always have a more stable attitude. Furthermore, if the Human or the Violent AI Player wants to mix it up with a relatively peaceful Player, then let the games begin.
However, as Oleg and others have mentioned the Violent races should tend to lean towards a Violent and not-so peaceful solutions to their goals and thru the frustrations, over time may pull them towards the violent means
Psychotic races will be expected to be Psyco in all actions, more so after the first 50 turns
Aggressive Races in AIC have the AI doctrine towards colonization, (this is similar to the Human Player that desires to build Colony Ship after Colony ship to the eventual dismay of others

and the politics and attitudes are more of a derivative from the Culture… Example: Merchant, Schemers etc,
Xenophobes for the most part will take their time with treaty conceptions. However, I finally conceded to the first 50-turn option in AIC v4.0 by modifying the chance somewhat so players may explore beyond that Xenos boundaries. After the first 50 turns, the Races will loose this plus-friendly modifier
This is somewhat ok. However, the main draw back is the Amonkrie; this is an Honorable race, so once in agreements, it is tough for them to morally break a treaty. Some players have expressed their desire to loose the first 50 modifier on the Xenos? But this may lead to in game road blocks.
Renegades when in the right situation will require tributes to remain in their good graces and should not be trusted.
Schemers never can be trusted.
Warriors are a balance between Honorable and Violent.
Politicians, Traders and Merchants desire Trade, Research and refueling privileges and may ask for partnerships more then any other race.
Impulsive also will require the setting to exasperate some impulsive actions as break treaties etc. and a closer declare war trigger that may be their downfall in the end, as is in the real world with
impulsive leaders that have always brought calamity to their civilization.
The AI settings file along with anger and the final Political file are perfect tools for setting the trim.
Traits, Cultures, Demanor and the Race designers notes are all part of that AI's makeup
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Also to say, your next AIC game the AI with the possible exception of the Psychotic Races, will in all probability not display the same attitudes from the AI inter-politics thru-out; as your Last encounter
[ November 21, 2003, 15:04: Message edited by: JLS ]