
November 22nd, 2003, 05:54 PM
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Join Date: Feb 2003
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
I really would like to see higher seeker damage resistance for rhese one-shot missile. Otherwise they are useless, especially in strategic combat - AI is hopeless
Two-per ship limits the abuse of bombardment missiles anyway.
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PvK’s Proportions original Light Missile System Design.
A Light missile system designed to maximize rate of fire.
Weapon Seeker Dmg Res := 3, 4, 5, 5, 6
AIC pre v4.11 Light Missile System
Weapon Seeker Dmg Res := 4, 5, 6, 7, 8
AIC v4.11
Missile Rack
Light Missile system designed to maximize rate of fire.
Weapon Seeker Dmg Res := 2, 2, 3, 3, 3,
The current Missile package values are presented with the consideration to the advent of the new Sprint and other Missiles. In addition, it may be wise to err in caution.
After some in-game saturation tests we will rework the numbaers
Agreed Oleg, the Terran AI Players current design may require more Missile Racks with some new Sprint Missiles to saturate the target areas Point defense. Moreover, this will be so; when you guys have all the Missile designs tweaked for their tasks
Please consider the eventual total Missile package and how they may complement each other, and we must try not to make any one system a clear use all System, IMO.
[ November 22, 2003, 16:31: Message edited by: JLS ]
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