Thanks GLV, the Resource Station is a fine tool, and may be very useful in Finite games and most FQM games.
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I will structure the AI minesweeping with the delay of there capability in the research files and reduce the High displacement hull types to have less mine defenses; in this way AI strays may be easily picked off and there pop supply lines may be mined with greater success.
However, I will not remove the ability all together from the hulls; as to prevent the Human Players launching an immediate 100 mines from a planet and thereby destroying the AI’s LARGE invasion fleet and its thousands of troops and hundreds of fighters that took the AI many months to muster.
If the savvy Human Players can defeat this strategy the AI also must have this
guaranteed ability
[ January 21, 2004, 14:06: Message edited by: JLS ]