Re: AI Campaign => For a Challenging AI opponent
You know you can always create new ship classes in the mod section - a few mods exist with new ship types etc. However i would like to see more flexibility in the ship designs aspects. A improved AI would be need - my suggestions for smart mines (with limited movement), cloaking mines (cloaking capacity) and dumb mines of course standard run of the mill mines.
Any constructive suggestions for possible patch improvements to the mines structure for the v 1.85 eare welcome.
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