
January 22nd, 2004, 03:43 PM
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Sergeant
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Join Date: Feb 2003
Location: USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
I always thought the whole mine system in SEIV is rather silly and I am perfectly happy this exploit does not work against AIC AIs at all. Good ridance, just MHO.
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I agree with Oleg, the AI in se4 never dealt with mines as far as I am concerned getting rid of mines all together is fine by me if no one likes your compromise JLS.
In multiplier or solitaire games, with se4 and most MODS against an inexperienced Player or any AI, I do not even need to worry about Weapon Platforms, troops or any Planet defense just Mines.
When the AI comes around I launch 100 Mines over the Planet and the entire AI fleet is Dead
This is one more reason why I like AIC. The AI still gets backed up and takes losses the first 100 turns or so and then he gets better and better at Mines by turn 200 most AI Fleets are untouchable with mines.
Also the Human Players gets to play with mine fields basically just like se4 wanted it and the AI is not at a total loss. So when Playing Multplayer with an AI and one Human Player can not take advantage of the AI in AIC and the other 2 Human are fighting it out.
Actually in multiplayer I would rather be next to a Human Player then any of the AIC VIOLENT RACES.
[ January 22, 2004, 15:40: Message edited by: Grand Lord Vito ]
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