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Old January 22nd, 2004, 04:55 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by PsychoTechFreak:
I have got another issue now, I am not sure how the AIC community thinks about it, let's discuss...

Personally, I do not like restrictions to players at all, especially for ship designs. I mean, it is ok if it is for roleplaying matters to restrict yourself not to build things like organic armor ram ships, massive remote mining battle stations and whatnot, but I think it could be better to do this on a voluntary basis.I always remove all restrictions to numbers of components (which is almost every component), otherwise I would never build a remote mining station with only 3 miners, or a resource station - as far as I have seen it even has got a restriction to one per unit, it is just a waste in space, so I never build any of them.

Next idea: I could defend the WPs with organic ram ships, NOTHING, again RESTRICTIONS, RESTRICTIONS and RESTRICTIONS to RESTRICTIONS.
How much mining would you want PTF, you know the AI cant keep up, do you want a BASE or a SHIP to robo-mine 10000 resources well thats more then trade with any player, heck that is more then most planets can produce.

RESTRICTIONS
JLS lets start the game at Cruisers I think scouts are to restrictive.

Reduce warhead size and have 20 of them so I can take out Baseships with one tiny scout, instead just damaging them as it is now with with my one Temporal Ram scout.

I like the Resource Station, it is a first. But really, why give them only this at the most per STATION?

1800 Minerals
1800 RADS
300 Orgainics
More depending on the Planets percentage.

Per turn from one BASE and this includes auto refuiling in most systems .

I think you should raise this to 3000 even 10000 for all resources per turn per base, what would this do to a se4 game?



[ January 22, 2004, 15:30: Message edited by: Grand Lord Vito ]
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